SR. MULTI-DISCIPLINED DESIGNER / ANIMATOR
Formless, shapeless, execution of art and design, such as water.
Senior Designer/Animator focused on main title design, motion design, visual effects, and graphic design with a master technical grounding of After Effects.
Freelance since 2004
Uncommon Goals Deserve Uncommon Results
I’m on a journey to chase the unobtainable, becoming uncommon among the uncommon. I strive to create visually appealing and engaging solutions for motion and effects projects with top-class tools and methods. I can effectively and efficiently scale a project from all points and phases as a team member or solo artist. A recent goal is to take on Houdini, adding another layer to my skill set.
Work. Play.
Who I’ve worked with.
MPC
Method
The Mill
Elastic
Psyop
Framestore